Ractive_ClientWork

Interactive Nurse Training

This interactive training module uses branching narratives to educate nurses on a variety of post-cancer therapy outcomes and treatments.

Developed in Unreal Engine for use on PC, web, and mobile devices.

Client: TBA

VR Non-Combatant Evacuation Operation (NEO)

This multiplayer virtual reality installation allows museum guests to experience a Non-Combatant Evacuation Operation (NEO).

While sitting in a Humvee or Blackhawk, participants can see and speak to each other in the real-time virtual environment.

The experience accommodates 7 players in the Humvee and 6 participants in the Blackhawk helicopter and features 4D effects.

Developed in Unreal Engine for use on HTC Vive VR headsets.

Client: National Infantry Museum

Augmented Reality Catalog

This augmented reality application allows users to watch customer testimonials and view 3D models of their homes when viewing catalog images with their mobile devices.

Developed in Unity with C# and Vuforia for use on Apple and Android devices.

Client: Braustin Mobile Homes

Virtual Reality Firefighter Training

Created high quality environments, interactive props, and characters for use in virtual reality training simulations used by the Houston Fire Department.

Developed in Unity with C# for the HTC Vive Pro.

Clients: Diamond Age Technologies, National Institute of Standards and Technology

Museum AR Experiences

These augmented reality demos were created to show how museum guests could use their mobile devices to interact with existing printed materials or virtually try on equipment on display at the museum.

Developed with Unity, Vuforia, and ZapWorks Studio for use on mobile devices.

Client: National Infantry Museum

NIM_AR

Virtual Reality Cybersecurity Training

This training scenario was developed as a way to incorporate interactive virtual reality training into traditional cybersecurity training.

The virtual reality training scenario teaches participants about network structure and security as they seek to uncover vulnerabilities on the network that were open to a cyber attack.

Developed in Unreal Engine for use on Oculus Quest and HTC Vive VR headsets.

Client: DC Industries

Augmented Reality Navigation

This application allows a user to enter GPS coordinates into a mobile app and view relevant navigation information in a pair of AR glasses.

Developed using Unity and C# for use on Vuzix Blade AR glasses and mobile devices.

Client: TBA

Vuzix1

Virtual Reality CPR Training

This experience incorporates real CPR training equipment and hand-tracking gloves to test a participant’s decision-making and CPR skills in a simulated high-stress environment.

A similar experience was developed for low-end mobile VR headsets.

Developed in Unreal Engine for use on Oculus Quest and HTC Vive VR headsets.

Client: Internal Project

Autonomous Vehicle Testing Environments

Created multiple virtual environments based on real-world locations for use in high-fidelity simulation software for advanced driver-assistance systems and autonomous vehicle development.

Environments included realistic day/night cycles and weather systems.  Virtual assets included physically-based rendering materials and realistic physics to provide high-quality data to the various virtual sensors.

Developed in Unreal Engine for use on PC.

Client: monoDrive

Virtual Reality Quarterback Training

This simulator allows users to view and practice a variety of dynamic football plays with the goal of improving decision-making and reaction time through high repetition practice in a virtual environment.

Developed in Unreal Engine for use on HTC Vive VR headsets.

Client: Möbius Virtual Foundry

Unreal to Arduino Bridge

This proof-of-concept was developed to show how users could interact with virtual control interfaces in a virtual reality environment to manipulate real-world programmable logic controllers through an Unreal to Arduino bridge.

Developed in Unreal Engine and Arduino IDE for use on HTC Vive and Oculus Rift VR headsets.

Client: CACI

The IMG Studio - Motion Capture

Provided motion capture services to record animations of basketball players using wheelchairs.

Captured with Perception Neuron and Axis Studio for use in the Unity engine.

Client: The IMG Studio